A CHAVE SIMPLES PARA THE FIRST BERSERKER: KHAZAN UNVEILED

A chave simples para The First Berserker: Khazan Unveiled

A chave simples para The First Berserker: Khazan Unveiled

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Os intensos gráficos 3D no finesse cel shading de The First Berserker: Khazan dão vida ao mundo por Arad com uma vivacidade semelhante à do 1 anime.

A gameplay parece muito a do Nioh, ao ponto do quase parecer 1 sucessor espiritual do jogo. Khazan tem entrada a 3 tipos do armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, com cada uma dessas armas tendo sua própria própria árvore de habilidades onde o jogador consegue montar builds completamente variados de modo a este mesmo Género do arma.

Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis de dificuldade e a variedade do mecânicas do combate e habilidades tornam este game conseguível para jogadores de todos os níveis.

Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'

Ao dominar as armas e habilidades versáteis por Khazan, os jogadores podem personalizar efetivamente suas táticas de modo a conquistar muitos ESTILOS por chefes e navegar por cenários de combate variados.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

24 de marçeste do 2025 por André Custodio À medida que a comunidade souls Teimavive Muito mais viúva com a falta por novos Dark Souls e usando o abandono de Bloodborne, seus olhares se voltam de modo a ESTES títulos originais de que vêm dando as caras nos últimos anos.

Utilizando 1 visual estilo cell shading qual imita um anime, o game se destaca através maneira como usa seu sistema por habilidades para atravessar ao jogador a sensaçãeste de de que o protagonista é poderoso.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

After all, Khazan has The First Berserker: Khazan some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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